LoL Worlds API
LoL Worlds API for brackets, match results, teams, and live match data.
Fetch World Championship match results, bracket stages, group stage data, team rosters, player stats, and live match state during the annual League of Legends World Championship.
/api/v1/lol/schedule/upcoming?leagueSlug=worldsStart with the screen's main state, then add roster, stats, or webhook rows only when needed.

Live data layer
Match center signal stack
Azir
Kalista
Nautilus
Rell
Lee SinPrimary request
/api/v1/lol/schedule/upcoming?leagueSlug=worldsWorlds schedule and bracket data.

Primary endpoint
/api/v1/lol/schedule/upcoming?leagueSlug=worldsFetch World Championship match results, bracket stages, group stage data, team rosters, player stats, and live match state during the annual League of Legends World Championship.
Live webhooks
Push LoL gold swings, objectives, kills, towers, and match state into your product.
Riot workflows are strongest after official data is published. Cito is built for product teams that need near-live monitoring during active coverage, then clean post-game reconciliation when final data lands.
Example payload
Gold swing webhook
POST /your-webhook
X-Cito-Event: lol.live.gold_swing
X-Cito-Event-Id: 1c11131a-2d74-4b06-b4be-ec873861854b
X-Cito-Delivery-Attempt: 1
X-Cito-Signature: sha256...
{
"event": "lol.live.gold_swing",
"id": "1c11131a-2d74-4b06-b4be-ec873861854b",
"data": {
"league": "LCS",
"gameTime": 1716,
"source": "vision",
"previousGoldDiff": -1900,
"goldDiff": -3300,
"swing": -1400,
"leadingSide": "red"
}
}lol.live.statePeriodic live state snapshot with game time, gold, kills, towers, dragons, Barons, and team IDs.
lol.live.gold_swingEmitted when the gold lead changes materially or flips side.
lol.live.objectiveObjective updates for Dragons, Baron, inhibitors, and tracked objective totals.
lol.live.kill_updateKill total deltas so bots and dashboards can react without parsing the full state.
lol.live.tower_destroyedTower count deltas for match centers, alerts, and momentum panels.
lol.match.completedFinal match state so your app can reconcile live screens with post-game data.
Choose LoL
Use One Game Starter when the product is League of Legends-only. It includes commercial use and LoL webhook access without paying for every game.
Create webhook
Add your endpoint in the dashboard and subscribe to the exact LoL events your product needs.
Filter stream
Use filters such as league, matchId, gameId, or side so your backend receives the updates it actually cares about.
Verify delivery
Use X-Cito-Signature to verify payloads and X-Cito-Event-Id as your idempotency key. Failed deliveries retry up to 3 times.
Endpoint chain
Start with /api/v1/lol/schedule/upcoming?leagueSlug=worlds, then add the supporting rows your screen needs.
The first request should answer the user's main question. Add live state, roster rows, match stats, transfer history, or earnings only when the UI needs that detail.
/api/v1/lol/schedule/upcoming?leagueSlug=worldsWorlds schedule and bracket data.
Upcoming Worlds matches
/api/v1/lol/schedule/upcoming?leagueSlug=worldsUse this first when the page needs worlds schedule and bracket data.
Live Worlds matches
/api/v1/lol/live?leagueSlug=worldsLive Worlds matches fills in the detail around the primary response.
Player prize history
/api/v1/lol/players/{playerId}/earningsPlayer prize history fills in the detail around the primary response.
Returned data
Fetch World Championship match results, bracket stages, group stage data, team rosters, player stats, and live match state during the annual League of Legends World Championship.
Best first request
Call /api/v1/lol/schedule/upcoming?leagueSlug=worlds from your backend and cache the response based on how often that screen changes.
Common fallback
If live data is empty, show today's schedule, upcoming matches, recent results, or the last known team/player rows.
API key handling
Keep the API key on your server. Send your frontend only the fields it needs to render the page.
Use this API for pro matches, teams, players, rosters, stats, and esports history.
If you need Riot ID, PUUID, ranked ladder, champion mastery, or account-linked match history, use Riot's APIs. If you need a pro esports app, use Cito's LoL endpoints.
Pro Esports API
Built for match centers, fantasy products, scouting tools, wikis, dashboards, team pages, player pages, and live bots.
Ranked and Ladder Workflows
Use Riot APIs for direct Riot ID, PUUID, summoner, match history, ranked ladder, champion mastery, and account-linked workflows. Cito only references public pro-player account context where source data allows it.
Docs, examples, and machine-readable endpoint files.
Open the docs when you want examples. Import Postman when you want to test. Use the endpoint manifest when an AI coding tool needs exact paths.
| Feature | Cito API | Riot API | PandaScore |
|---|---|---|---|
| Price | Free testing, Starter $25/mo, Builder $50/mo | Free, rate limited; production approval varies | Usually sales/custom pricing |
| Ranked account data | Not the primary product; use Riot for direct account workflows | Yes | Not the core LoL ranked source |
| Pro esports live | Yes | Fragmented across official surfaces | Yes |
| Player earnings | Yes | No | Provider-dependent |
| Org/transfer history | Yes | Current GCD affiliation/contract data, not full history | Provider-dependent |
| Unified REST API | Yes | Multiple products and routing models | Yes |
| Instant signup | Yes | Developer key yes; production can require approval | Often sales-led |
Riot's API is free but fragmented. PandaScore is enterprise-only. Cito is the only self-serve option with earnings and org history.
Endpoints
Endpoint paths for this workflow.
Start with /api/v1/lol/schedule/upcoming?leagueSlug=worlds. Add supporting endpoints only when your page needs more context.
/api/v1/lol/players/{playerId}/earningsCareer prize pool earnings with tournament-by-tournament rows.
/api/v1/lol/players/{playerId}/earnings/summaryPlayer earnings totals, event counts, placements, and tracked history.
/api/v1/lol/players/{playerId}/teamsTeam history for org changes, roles, and date ranges.
/api/v1/lol/teams/{slug}/roster/historyHistorical rosters with roster membership periods.
/api/v1/lol/transfersRecent transfer activity across tracked LoL teams and players.
/api/v1/lol/teams/{slug}/earningsOrganization-level earnings and tournament results where tracked.
/api/v1/lol/liveActive League of Legends esports matches and live state.
/api/v1/lol/schedule/todayToday's LoL esports schedule for match-day apps.
/api/v1/lol/games/{gameId}/statsGame-level player stats after source publication.
/api/v1/lol/analytics/drafts/{matchId}Champion picks, bans, player roles, and side context.
/api/v1/lol/live/{gameId}/visual-stateLive gold, score, objective, and game-time reads where available.
/api/v1/lol/games/{gameId}/timelineTimeline events, objective timings, and gold snapshots where available.
/api/v1/lol/players/{playerId}/formSliding-window player performance over recent matches.
/api/v1/lol/players/{playerId}/champion-poolChampion picks and win rates over the requested match window.
/api/v1/lol/matches/{matchId}/mediaLive stream and replay links where available.
/api/v1/lol/webhooks/eventsSupported LoL webhook events for paid plans.
Built for League of Legends apps developers actually launch.
Worlds bracket trackers
Track Worlds group stage results, bracket pairings, and match outcomes in real time.
Worlds Discord bots
Power /worlds-bracket, /worlds-results, and /worlds-live commands during the World Championship.
Worlds prediction tools
Build prediction apps using team form, head-to-head history, and regional performance context.
Worlds stats pages
Show player and team performance across Worlds group and bracket stages.
Worlds fantasy tools
Use Worlds-filtered player stats and form windows for international fantasy slates.
Worlds results apps
Aggregate Worlds match results, scores, and standings in one view.
Track the whole World Championship from groups to the final
Cito covers Worlds group stage results, bracket stage matchups, team rosters from every qualifying region, player stats, game-level data, and live match state during active Worlds coverage. Use tournament endpoints alongside team and player context for the full picture.
Build Worlds apps that stay useful year-round
Pair Worlds tournament data with year-round schedules, regional league results, team rosters, and player stats so your app stays relevant between events, not just during the two weeks of the World Championship.
Pricing
Start free. Upgrade when your LoL product needs room to grow.
Free testing includes 500 requests/month. One Game Starter starts at $10/month for a focused LoL product with commercial use and LoL webhooks. Pro is the $50/month tier for higher-volume apps across every game.
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