LoL live match API

LoL live match API for scoreboards, alerts, overlays, and bots.

Track active League of Legends esports matches, series state, game IDs, live status, and stats as source data becomes available.

Live match list
Series state
Game details
Not-ready states for polling

API response preview

League of Legends live match data

JSON

T1 vs Gen.G

Live data ready

T1 logo

T1

LCK

2

Gen.G logo

Gen.G

Game 4

1

Live endpoints

statsAvailable=true
/api/v1/lol/live

Active matches and series state

/api/v1/lol/games/{gameId}/stats

Game-level player stats

/api/v1/lol/webhooks/events

Paid-plan update triggers

fetch("https://api.citoapi.com/api/v1/lol/live", {
  headers: { "x-api-key": process.env.CITO_API_KEY }
})

Live

match state

Stats

game rows

JSON

REST API

Full game stats

Build LoL game pages from one detailed API response.

Show teams, objectives, draft, player stat rows, item builds, and key timeline events without stitching together a pile of scrapers.

GET
/api/v1/lol/games/{gameId}/stats

Use this for post-game pages, fantasy scoring, wiki updates, Discord recaps, and dashboards.

T1 logo

T1

Win

18

Gen.G logo

Gen.G

Loss

12

Game 4

T1 wins

34:12 • Patch 15.8

Patch

15.8

Duration

34:12

Winner

T1

Game

4

League

LCK

Stats

Published

RolePlayerKDACSDamage
TOP

Doran

T1

3 / 2 / 8

284

19.4k

JNG

Oner

T1

5 / 3 / 10

218

16.8k

MID

Faker

T1

4 / 1 / 11

331

27.2k

BOT

Gumayusi

T1

6 / 2 / 7

357

30.5k

SUP

Keria

T1

0 / 4 / 16

42

6.1k

TOP

Kiin

Gen.G

4 / 5 / 4

301

28.8k

JNG

Canyon

Gen.G

2 / 4 / 7

196

12.3k

MID

Chovy

Gen.G

3 / 2 / 6

372

26.9k

Endpoints

Concrete LoL API endpoints developers can build around.

Start with /api/v1/lol/live/{gameId}/stats, then combine live, player, team, match, and webhook endpoints based on the product you are building.

GET
/api/v1/lol/live

Active League of Legends esports matches and live state.

GET
/api/v1/lol/schedule/today

Today’s LoL esports schedule for match-day apps.

GET
/api/v1/lol/teams

Team records for directories, dashboards, and wiki pages.

GET
/api/v1/lol/players

Player records for profiles, search, and stats pages.

GET
/api/v1/lol/players/{playerId}/stats

Player stat summaries for profiles and rankings.

GET
/api/v1/lol/games/{gameId}/stats

Game-level player stats after publication.

GET
/api/v1/lol/webhooks/events

Supported LoL webhook events for paid plans.

Use cases

Built for League of Legends apps developers actually launch.

Live pages

Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.

Discord alerts

Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.

Broadcast overlays

Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.

Fantasy scoring

Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.

Match timers

Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.

Post-game refreshes

Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.

Clean polling behavior

When detailed live stats are not published yet, Cito returns stable responses so your app can show a normal loading or pending state.

Use webhooks when you grow

Paid plans support webhooks so live apps can reduce polling and react when important LoL updates are available.

Pricing

Start free. Upgrade when your LoL product needs room to grow.

Free testing includes 500 requests/month. Paid plans start at $25/month for higher limits and commercial projects.