LoL live match API
LoL live match API for scoreboards, alerts, overlays, and bots.
Track active League of Legends esports matches, series state, game IDs, live status, and stats as source data becomes available.
API response preview
League of Legends live match data
T1 vs Gen.G
Live data ready
T1
LCK
2
Gen.G
Game 4
1
Live endpoints
statsAvailable=true/api/v1/lol/liveActive matches and series state
/api/v1/lol/games/{gameId}/statsGame-level player stats
/api/v1/lol/webhooks/eventsPaid-plan update triggers
fetch("https://api.citoapi.com/api/v1/lol/live", {
headers: { "x-api-key": process.env.CITO_API_KEY }
})Live
match state
Stats
game rows
JSON
REST API
Full game stats
Build LoL game pages from one detailed API response.
Show teams, objectives, draft, player stat rows, item builds, and key timeline events without stitching together a pile of scrapers.
/api/v1/lol/games/{gameId}/statsUse this for post-game pages, fantasy scoring, wiki updates, Discord recaps, and dashboards.
T1
Win
18
Gen.G
Loss
12
Game 4
T1 wins
34:12 • Patch 15.8
Patch
15.8
Duration
34:12
Winner
T1
Game
4
League
LCK
Stats
Published
Doran
T1
K'Sante
3 / 2 / 8
284
19.4k
Oner
T1
Xin Zhao
5 / 3 / 10
218
16.8k
Faker
T1
Azir
4 / 1 / 11
331
27.2k
Gumayusi
T1
Kai'Sa
6 / 2 / 7
357
30.5k
Keria
T1
Rakan
0 / 4 / 16
42
6.1k
Kiin
Gen.G
Rumble
4 / 5 / 4
301
28.8k
Canyon
Gen.G
Vi
2 / 4 / 7
196
12.3k
Chovy
Gen.G
Orianna
3 / 2 / 6
372
26.9k
Endpoints
Concrete LoL API endpoints developers can build around.
Start with /api/v1/lol/live/{gameId}/stats, then combine live, player, team, match, and webhook endpoints based on the product you are building.
/api/v1/lol/liveActive League of Legends esports matches and live state.
/api/v1/lol/schedule/todayToday’s LoL esports schedule for match-day apps.
/api/v1/lol/teamsTeam records for directories, dashboards, and wiki pages.
/api/v1/lol/playersPlayer records for profiles, search, and stats pages.
/api/v1/lol/players/{playerId}/statsPlayer stat summaries for profiles and rankings.
/api/v1/lol/games/{gameId}/statsGame-level player stats after publication.
/api/v1/lol/webhooks/eventsSupported LoL webhook events for paid plans.
Use cases
Built for League of Legends apps developers actually launch.
Live pages
Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.
Discord alerts
Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.
Broadcast overlays
Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.
Fantasy scoring
Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.
Match timers
Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.
Post-game refreshes
Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.
Clean polling behavior
When detailed live stats are not published yet, Cito returns stable responses so your app can show a normal loading or pending state.
Use webhooks when you grow
Paid plans support webhooks so live apps can reduce polling and react when important LoL updates are available.
Pricing
Start free. Upgrade when your LoL product needs room to grow.
Free testing includes 500 requests/month. Paid plans start at $25/month for higher limits and commercial projects.