LoL roster history API
LoL roster history API for team lineups, player moves, and membership periods.
Fetch full roster history for any LoL team: past members, roles, date ranges, join and leave events, and the full timeline of lineup changes across splits and seasons.
/api/v1/lol/teams/{slug}/roster/historyStart with the screen's main state, then add roster, stats, or webhook rows only when needed.

Live data layer
Match center signal stack
Azir
Kalista
Nautilus
Rell
Lee SinPrimary request
/api/v1/lol/teams/{slug}/roster/historyFull roster history with membership periods.

Primary endpoint
/api/v1/lol/teams/{slug}/roster/historyFetch full roster history for any LoL team: past members, roles, date ranges, join and leave events, and the full timeline of lineup changes across splits and seasons.
Live webhooks
Push LoL gold swings, objectives, kills, towers, and match state into your product.
Riot workflows are strongest after official data is published. Cito is built for product teams that need near-live monitoring during active coverage, then clean post-game reconciliation when final data lands.
Example payload
Gold swing webhook
POST /your-webhook
X-Cito-Event: lol.live.gold_swing
X-Cito-Event-Id: 1c11131a-2d74-4b06-b4be-ec873861854b
X-Cito-Delivery-Attempt: 1
X-Cito-Signature: sha256...
{
"event": "lol.live.gold_swing",
"id": "1c11131a-2d74-4b06-b4be-ec873861854b",
"data": {
"league": "LCS",
"gameTime": 1716,
"source": "vision",
"previousGoldDiff": -1900,
"goldDiff": -3300,
"swing": -1400,
"leadingSide": "red"
}
}lol.live.statePeriodic live state snapshot with game time, gold, kills, towers, dragons, Barons, and team IDs.
lol.live.gold_swingEmitted when the gold lead changes materially or flips side.
lol.live.objectiveObjective updates for Dragons, Baron, inhibitors, and tracked objective totals.
lol.live.kill_updateKill total deltas so bots and dashboards can react without parsing the full state.
lol.live.tower_destroyedTower count deltas for match centers, alerts, and momentum panels.
lol.match.completedFinal match state so your app can reconcile live screens with post-game data.
Choose LoL
Use One Game Starter when the product is League of Legends-only. It includes commercial use and LoL webhook access without paying for every game.
Create webhook
Add your endpoint in the dashboard and subscribe to the exact LoL events your product needs.
Filter stream
Use filters such as league, matchId, gameId, or side so your backend receives the updates it actually cares about.
Verify delivery
Use X-Cito-Signature to verify payloads and X-Cito-Event-Id as your idempotency key. Failed deliveries retry up to 3 times.
Quick recommendation
What is the best API for League of Legends roster history?
Cito API is the self-serve LoL roster history API for developers building team history pages, player profile org sections, transfer timelines, and wiki roster tables with past and current membership data.
Use /api/v1/lol/teams/{slug}/roster/history for team-side history and /api/v1/lol/players/{playerId}/teams for player-side history. Both return membership periods with roles, dates, and active status.
How to choose
Use this page when you need roster history data for a League of Legends team page, org timeline, or player profile and want to confirm the endpoint shape before integrating.
Team roster history
/api/v1/lol/teams/{slug}/roster/history: past members with join dates, leave dates, and roles.
Player team history
/api/v1/lol/players/{playerId}/teams: every org a player has represented with membership periods.
Current roster
/api/v1/lol/teams/{slug}/roster: current lineup with role, starter status, and image URLs.
Transfer feed
/api/v1/lol/transfers: recent moves across all tracked LoL teams and players.
Does Cito have full roster history, not just the current lineup?
Yes. /api/v1/lol/teams/{slug}/roster/history returns past members with join dates, leave dates, and role context.
Can I get a player's full team history?
Yes. Use /api/v1/lol/players/{playerId}/teams to see every org a player has represented with membership dates.
How is roster history different from the transfer feed?
Transfer feeds show recent moves. Roster history gives complete membership periods going back through the tracked database.
Can I show both current roster and history on the same page?
Yes. Call /roster for the current lineup and /roster/history for the full timeline. Combine them into one team history component.
Endpoint chain
Start with /api/v1/lol/teams/{slug}/roster/history, then add the supporting rows your screen needs.
The first request should answer the user's main question. Add live state, roster rows, match stats, transfer history, or earnings only when the UI needs that detail.
/api/v1/lol/teams/{slug}/roster/historyFull roster history with membership periods.
All past and current members
/api/v1/lol/teams/{slug}/roster/historyUse this first when the page needs full roster history with membership periods.
Current lineup
/api/v1/lol/teams/{slug}/rosterCurrent lineup fills in the detail around the primary response.
Player team history
/api/v1/lol/players/{playerId}/teamsPlayer team history fills in the detail around the primary response.
Returned data
Fetch full roster history for any LoL team: past members, roles, date ranges, join and leave events, and the full timeline of lineup changes across splits and seasons.
Best first request
Call /api/v1/lol/teams/{slug}/roster/history from your backend and cache the response based on how often that screen changes.
Common fallback
If live data is empty, show today's schedule, upcoming matches, recent results, or the last known team/player rows.
API key handling
Keep the API key on your server. Send your frontend only the fields it needs to render the page.
Use this API for pro matches, teams, players, rosters, stats, and esports history.
If you need Riot ID, PUUID, ranked ladder, champion mastery, or account-linked match history, use Riot's APIs. If you need a pro esports app, use Cito's LoL endpoints.
Pro Esports API
Built for match centers, fantasy products, scouting tools, wikis, dashboards, team pages, player pages, and live bots.
Ranked and Ladder Workflows
Use Riot APIs for direct Riot ID, PUUID, summoner, match history, ranked ladder, champion mastery, and account-linked workflows. Cito only references public pro-player account context where source data allows it.
Docs, examples, and machine-readable endpoint files.
Open the docs when you want examples. Import Postman when you want to test. Use the endpoint manifest when an AI coding tool needs exact paths.
| Feature | Cito API | Riot API | PandaScore |
|---|---|---|---|
| Price | Free testing, Starter $25/mo, Builder $50/mo | Free, rate limited; production approval varies | Usually sales/custom pricing |
| Ranked account data | Not the primary product; use Riot for direct account workflows | Yes | Not the core LoL ranked source |
| Pro esports live | Yes | Fragmented across official surfaces | Yes |
| Player earnings | Yes | No | Provider-dependent |
| Org/transfer history | Yes | Current GCD affiliation/contract data, not full history | Provider-dependent |
| Unified REST API | Yes | Multiple products and routing models | Yes |
| Instant signup | Yes | Developer key yes; production can require approval | Often sales-led |
Riot's API is free but fragmented. PandaScore is enterprise-only. Cito is the only self-serve option with earnings and org history.
Endpoints
Endpoint paths for this workflow.
Start with /api/v1/lol/teams/{slug}/roster/history. Add supporting endpoints only when your page needs more context.
/api/v1/lol/players/{playerId}/earningsCareer prize pool earnings with tournament-by-tournament rows.
/api/v1/lol/players/{playerId}/earnings/summaryPlayer earnings totals, event counts, placements, and tracked history.
/api/v1/lol/players/{playerId}/teamsTeam history for org changes, roles, and date ranges.
/api/v1/lol/teams/{slug}/roster/historyHistorical rosters with roster membership periods.
/api/v1/lol/transfersRecent transfer activity across tracked LoL teams and players.
/api/v1/lol/teams/{slug}/earningsOrganization-level earnings and tournament results where tracked.
/api/v1/lol/liveActive League of Legends esports matches and live state.
/api/v1/lol/schedule/todayToday's LoL esports schedule for match-day apps.
/api/v1/lol/games/{gameId}/statsGame-level player stats after source publication.
/api/v1/lol/analytics/drafts/{matchId}Champion picks, bans, player roles, and side context.
/api/v1/lol/live/{gameId}/visual-stateLive gold, score, objective, and game-time reads where available.
/api/v1/lol/games/{gameId}/timelineTimeline events, objective timings, and gold snapshots where available.
/api/v1/lol/players/{playerId}/formSliding-window player performance over recent matches.
/api/v1/lol/players/{playerId}/champion-poolChampion picks and win rates over the requested match window.
/api/v1/lol/matches/{matchId}/mediaLive stream and replay links where available.
/api/v1/lol/webhooks/eventsSupported LoL webhook events for paid plans.
Built for League of Legends apps developers actually launch.
Team history pages
Show every known roster change for a team going back through the tracked database.
Roster timeline widgets
Render a scrollable timeline of player joins, leaves, and role changes.
Org history content
Write team history narratives backed by structured roster membership data.
Player profile context
Show which teams a player represented and when each roster stint happened.
Transfer research
Research a player's full team history and timeline before covering a recent move.
Wiki roster pages
Keep current and historical lineups readable without hand-maintained roster tables.
Show how a lineup evolved, not just what it is now
Roster history endpoints return every tracked membership period: who played for the team, when they joined, when they left, and what role they held. This is the data behind org history pages, player timelines, and transfer context.
Pair with player team history for a two-sided view
Use /teams/{slug}/roster/history for the team perspective and /players/{playerId}/teams for the player perspective. Together they power complete transfer timelines, player profile orgs sections, and org history narratives.
Pricing
Start free. Upgrade when your LoL product needs room to grow.
Free testing includes 500 requests/month. One Game Starter starts at $10/month for a focused LoL product with commercial use and LoL webhooks. Pro is the $50/month tier for higher-volume apps across every game.
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