LoL live gold API
LoL live gold API for gold graphs and momentum charts.
Build live gold difference panels, match momentum charts, and post-game gold graphs for League of Legends esports matches.
Azir
Kalista
Nautilus
Rell
Lee SinPrimary endpoint: /api/v1/lol/live/{gameId}/visual-state
Build live gold difference panels, match momentum charts, and post-game gold graphs for League of Legends esports matches.
Endpoint chain
Start with /api/v1/lol/live/{gameId}/visual-state, then add the supporting rows your screen needs.
The first request should answer the user's main question. Add live state, roster rows, match stats, transfer history, or earnings only when the UI needs that detail.
/api/v1/lol/live/{gameId}/visual-stateToday's matches, upcoming schedule, and live state.
Today's pro matches
/api/v1/lol/schedule/todayToday's pro matches fills in the detail around the primary response.
Upcoming matches
/api/v1/lol/schedule/upcomingUpcoming matches fills in the detail around the primary response.
League schedule
/api/v1/lol/leagues/{leagueId}/scheduleLeague schedule fills in the detail around the primary response.
Returned data
Build live gold difference panels, match momentum charts, and post-game gold graphs for League of Legends esports matches.
Best first request
Call /api/v1/lol/live/{gameId}/visual-state from your backend and cache the response based on how often that screen changes.
Common fallback
If live data is empty, show today's schedule, upcoming matches, recent results, or the last known team/player rows.
API key handling
Keep the API key on your server. Send your frontend only the fields it needs to render the page.
Data fit
Use this API for pro matches, teams, players, rosters, stats, and esports history.
If you need Riot ID, PUUID, ranked ladder, champion mastery, or account-linked match history, use Riot's APIs. If you need a pro esports app, use Cito's LoL endpoints.
Pro Esports API
Built for match centers, fantasy products, scouting tools, wikis, dashboards, team pages, player pages, and live bots.
Ranked and Ladder Workflows
Use Riot APIs for direct Riot ID, PUUID, summoner, match history, ranked ladder, champion mastery, and account-linked workflows. Cito only references public pro-player account context where source data allows it.
Resources
Docs, examples, and machine-readable endpoint files.
Open the docs when you want examples. Import Postman when you want to test. Use the endpoint manifest when an AI coding tool needs exact paths.
| Feature | Cito API | Riot API | PandaScore |
|---|---|---|---|
| Price | Free testing, Starter $25/mo, Builder $50/mo | Free, rate limited; production approval varies | Usually sales/custom pricing |
| Ranked account data | Not the primary product; use Riot for direct account workflows | Yes | Not the core LoL ranked source |
| Pro esports live | Yes | Fragmented across official surfaces | Yes |
| Player earnings | Yes | No | Provider-dependent |
| Org/transfer history | Yes | Current GCD affiliation/contract data, not full history | Provider-dependent |
| Unified REST API | Yes | Multiple products and routing models | Yes |
| Instant signup | Yes | Developer key yes; production can require approval | Often sales-led |
Riot's API is free but fragmented. PandaScore is enterprise-only. Cito is the only self-serve option with earnings and org history.
Endpoints
Endpoint paths for this workflow.
Start with /api/v1/lol/live/{gameId}/visual-state. Add supporting endpoints only when your page needs more context.
/api/v1/lol/players/{playerId}/earningsCareer prize pool earnings with tournament-by-tournament rows.
/api/v1/lol/players/{playerId}/earnings/summaryPlayer earnings totals, event counts, placements, and tracked history.
/api/v1/lol/players/{playerId}/teamsTeam history for org changes, roles, and date ranges.
/api/v1/lol/teams/{slug}/roster/historyHistorical rosters with roster membership periods.
/api/v1/lol/transfersRecent transfer activity across tracked LoL teams and players.
/api/v1/lol/teams/{slug}/earningsOrganization-level earnings and tournament results where tracked.
/api/v1/lol/liveActive League of Legends esports matches and live state.
/api/v1/lol/schedule/todayToday's LoL esports schedule for match-day apps.
/api/v1/lol/games/{gameId}/statsGame-level player stats after source publication.
/api/v1/lol/analytics/drafts/{matchId}Champion picks, bans, player roles, and side context.
/api/v1/lol/live/{gameId}/visual-stateLive gold, score, objective, and game-time reads where available.
/api/v1/lol/games/{gameId}/timelineTimeline events, objective timings, and gold snapshots where available.
/api/v1/lol/players/{playerId}/formSliding-window player performance over recent matches.
/api/v1/lol/players/{playerId}/champion-poolChampion picks and win rates over the requested match window.
/api/v1/lol/matches/{matchId}/mediaLive stream and replay links where available.
/api/v1/lol/webhooks/eventsSupported LoL webhook events for paid plans.
Use cases
Built for League of Legends apps developers actually launch.
Gold graphs
Draw momentum charts from game data when gold snapshots are available.
Live match centers
Fetch the exact LoL data this screen needs from one server-side API call.
Momentum charts
Fetch the exact LoL data this screen needs from one server-side API call.
Watch pages
Fetch the exact LoL data this screen needs from one server-side API call.
Fantasy live panels
Fetch the exact LoL data this screen needs from one server-side API call.
Broadcast-style widgets
Fetch the exact LoL data this screen needs from one server-side API call.
Turn top-bar state into product UI
Use live visual-state responses for current gold, team tags, game time, kills, towers, dragons, and barons when a live game feed is available.
Use final data after the match
Live values are provisional. Post-game endpoints reconcile the match once verified source data is available.
Pricing
Start free. Upgrade when your LoL product needs room to grow.
Free testing includes 500 requests/month. Starter handles early products, live workflows, commercial use, and webhook access at $25/month. Builder is the $50/month tier for earnings, org history, transfers, and higher-volume LoL apps.
People also ask before choosing a LoL API.
These ranking pages target searches for LoL schedules, match stats, live scores, transfers, player data, and API alternatives.
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