LoL webhooks API

League of Legends webhooks for match updates and data refreshes.

Use webhook events on paid plans to update LoL dashboards, bots, and match centers without relying only on constant polling.

Match started
Match completed
Score updated
Standings updated

API response preview

League of Legends live match data

JSON

T1 vs Gen.G

Live data ready

T1 logo

T1

LCK

2

Gen.G logo

Gen.G

Game 4

1

Live endpoints

statsAvailable=true
/api/v1/lol/live

Active matches and series state

/api/v1/lol/games/{gameId}/stats

Game-level player stats

/api/v1/lol/webhooks/events

Paid-plan update triggers

fetch("https://api.citoapi.com/api/v1/lol/live", {
  headers: { "x-api-key": process.env.CITO_API_KEY }
})

Live

match state

Stats

game rows

JSON

REST API

Full game stats

Build LoL game pages from one detailed API response.

Show teams, objectives, draft, player stat rows, item builds, and key timeline events without stitching together a pile of scrapers.

GET
/api/v1/lol/games/{gameId}/stats

Use this for post-game pages, fantasy scoring, wiki updates, Discord recaps, and dashboards.

T1 logo

T1

Win

18

Gen.G logo

Gen.G

Loss

12

Game 4

T1 wins

34:12 • Patch 15.8

Patch

15.8

Duration

34:12

Winner

T1

Game

4

League

LCK

Stats

Published

RolePlayerKDACSDamage
TOP

Doran

T1

3 / 2 / 8

284

19.4k

JNG

Oner

T1

5 / 3 / 10

218

16.8k

MID

Faker

T1

4 / 1 / 11

331

27.2k

BOT

Gumayusi

T1

6 / 2 / 7

357

30.5k

SUP

Keria

T1

0 / 4 / 16

42

6.1k

TOP

Kiin

Gen.G

4 / 5 / 4

301

28.8k

JNG

Canyon

Gen.G

2 / 4 / 7

196

12.3k

MID

Chovy

Gen.G

3 / 2 / 6

372

26.9k

Endpoints

Concrete LoL API endpoints developers can build around.

Start with /api/v1/lol/webhooks/events, then combine live, player, team, match, and webhook endpoints based on the product you are building.

GET
/api/v1/lol/live

Active League of Legends esports matches and live state.

GET
/api/v1/lol/schedule/today

Today’s LoL esports schedule for match-day apps.

GET
/api/v1/lol/teams

Team records for directories, dashboards, and wiki pages.

GET
/api/v1/lol/players

Player records for profiles, search, and stats pages.

GET
/api/v1/lol/players/{playerId}/stats

Player stat summaries for profiles and rankings.

GET
/api/v1/lol/games/{gameId}/stats

Game-level player stats after publication.

GET
/api/v1/lol/webhooks/events

Supported LoL webhook events for paid plans.

Use cases

Built for League of Legends apps developers actually launch.

Live dashboards

Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.

Discord notifications

Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.

Fantasy triggers

Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.

Internal pipelines

Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.

Match completion jobs

Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.

Alert systems

Use Cito endpoints for the data, then build the dashboard, bot command, profile page, or scoring feature on top.

Event-driven LoL apps

Use webhooks to kick off refresh jobs, notify users, or update cached product pages when LoL match state changes.

Simple webhook management

Create webhook subscriptions from the Cito dashboard and use signature headers to verify payloads.

Pricing

Start free. Upgrade when your LoL product needs room to grow.

Free testing includes 500 requests/month. Paid plans start at $25/month for higher limits and commercial projects.