LoL Fantasy Esports API
LoL fantasy esports API for scoring, slates, player form, and lineup research.
Build League of Legends fantasy esports apps with player form windows, live scoring inputs, champion pool context, match stats, team objectives, and schedule-aware slate data.
/api/v1/lol/players/{playerId}/form?windows=10,20,50Start with the screen's main state, then add roster, stats, or webhook rows only when needed.

Live data layer
Match center signal stack
Azir
Kalista
Nautilus
Rell
Lee SinPrimary request
/api/v1/lol/players/{playerId}/form?windows=10,20,50Player form for fantasy esports slates.

Primary endpoint
/api/v1/lol/players/{playerId}/form?windows=10,20,50Build League of Legends fantasy esports apps with player form windows, live scoring inputs, champion pool context, match stats, team objectives, and schedule-aware slate data.
Live webhooks
Push LoL gold swings, objectives, kills, towers, and match state into your product.
Riot workflows are strongest after official data is published. Cito is built for product teams that need near-live monitoring during active coverage, then clean post-game reconciliation when final data lands.
Example payload
Gold swing webhook
POST /your-webhook
X-Cito-Event: lol.live.gold_swing
X-Cito-Event-Id: 1c11131a-2d74-4b06-b4be-ec873861854b
X-Cito-Delivery-Attempt: 1
X-Cito-Signature: sha256...
{
"event": "lol.live.gold_swing",
"id": "1c11131a-2d74-4b06-b4be-ec873861854b",
"data": {
"league": "LCS",
"gameTime": 1716,
"source": "vision",
"previousGoldDiff": -1900,
"goldDiff": -3300,
"swing": -1400,
"leadingSide": "red"
}
}lol.live.statePeriodic live state snapshot with game time, gold, kills, towers, dragons, Barons, and team IDs.
lol.live.gold_swingEmitted when the gold lead changes materially or flips side.
lol.live.objectiveObjective updates for Dragons, Baron, inhibitors, and tracked objective totals.
lol.live.kill_updateKill total deltas so bots and dashboards can react without parsing the full state.
lol.live.tower_destroyedTower count deltas for match centers, alerts, and momentum panels.
lol.match.completedFinal match state so your app can reconcile live screens with post-game data.
Choose LoL
Use One Game Starter when the product is League of Legends-only. It includes commercial use and LoL webhook access without paying for every game.
Create webhook
Add your endpoint in the dashboard and subscribe to the exact LoL events your product needs.
Filter stream
Use filters such as league, matchId, gameId, or side so your backend receives the updates it actually cares about.
Verify delivery
Use X-Cito-Signature to verify payloads and X-Cito-Event-Id as your idempotency key. Failed deliveries retry up to 3 times.
Quick recommendation
What is the best API for building a League of Legends fantasy esports app?
Cito API is the self-serve LoL fantasy esports API for developers building scoring systems, slate research tools, player comparison pages, and lineup builders around pro League of Legends match data.
Use player form windows to project output, game stat rows to score contests, schedule endpoints for lock times, and champion pool data for matchup context. All from one REST API.
How to choose
Use this page when you are evaluating whether Cito API can power a fantasy esports app without building a custom data pipeline from scratch.
Scoring inputs
Player stat rows with kills, deaths, assists, CS, gold, and champion context per game.
Form research
Sliding windows over last 10, 20, and 50 matches for recent performance trends.
Slate timing
Schedule endpoints return start times and upcoming matches so fantasy apps know when lineups lock.
Champion context
Champion pool endpoints add matchup and pick context to player projections.
Can I score fantasy points with Cito data?
Yes. Use /games/{gameId}/stats to get per-player kills, deaths, assists, CS, and gold for scoring each contest.
How do I research players for a slate?
Use /players/{playerId}/form?windows=10,20,50 to compare recent output and /players/{playerId}/champion-pool for matchup context.
Can I build lock timers from the schedule?
Yes. /api/v1/lol/schedule/today returns start times so your app can display lock countdowns.
Is this different from the LoL fantasy API page?
This page focuses on esports-specific fantasy formats and scoring workflows. The fantasy API page covers general player projections and research tools.
Endpoint chain
Start with /api/v1/lol/players/{playerId}/form?windows=10,20,50, then add the supporting rows your screen needs.
The first request should answer the user's main question. Add live state, roster rows, match stats, transfer history, or earnings only when the UI needs that detail.
/api/v1/lol/players/{playerId}/form?windows=10,20,50Player form for fantasy esports slates.
Sliding-window player performance
/api/v1/lol/players/{playerId}/formSliding-window player performance fills in the detail around the primary response.
Game stat rows for scoring
/api/v1/lol/games/{gameId}/statsGame stat rows for scoring fills in the detail around the primary response.
Today's slate and lock times
/api/v1/lol/schedule/todayToday's slate and lock times fills in the detail around the primary response.
Returned data
Build League of Legends fantasy esports apps with player form windows, live scoring inputs, champion pool context, match stats, team objectives, and schedule-aware slate data.
Best first request
Call /api/v1/lol/players/{playerId}/form?windows=10,20,50 from your backend and cache the response based on how often that screen changes.
Common fallback
If live data is empty, show today's schedule, upcoming matches, recent results, or the last known team/player rows.
API key handling
Keep the API key on your server. Send your frontend only the fields it needs to render the page.
Use this API for pro matches, teams, players, rosters, stats, and esports history.
If you need Riot ID, PUUID, ranked ladder, champion mastery, or account-linked match history, use Riot's APIs. If you need a pro esports app, use Cito's LoL endpoints.
Pro Esports API
Built for match centers, fantasy products, scouting tools, wikis, dashboards, team pages, player pages, and live bots.
Ranked and Ladder Workflows
Use Riot APIs for direct Riot ID, PUUID, summoner, match history, ranked ladder, champion mastery, and account-linked workflows. Cito only references public pro-player account context where source data allows it.
Docs, examples, and machine-readable endpoint files.
Open the docs when you want examples. Import Postman when you want to test. Use the endpoint manifest when an AI coding tool needs exact paths.
| Feature | Cito API | Riot API | PandaScore |
|---|---|---|---|
| Price | Free testing, Starter $25/mo, Builder $50/mo | Free, rate limited; production approval varies | Usually sales/custom pricing |
| Ranked account data | Not the primary product; use Riot for direct account workflows | Yes | Not the core LoL ranked source |
| Pro esports live | Yes | Fragmented across official surfaces | Yes |
| Player earnings | Yes | No | Provider-dependent |
| Org/transfer history | Yes | Current GCD affiliation/contract data, not full history | Provider-dependent |
| Unified REST API | Yes | Multiple products and routing models | Yes |
| Instant signup | Yes | Developer key yes; production can require approval | Often sales-led |
Riot's API is free but fragmented. PandaScore is enterprise-only. Cito is the only self-serve option with earnings and org history.
Endpoints
Endpoint paths for this workflow.
Start with /api/v1/lol/players/{playerId}/form?windows=10,20,50. Add supporting endpoints only when your page needs more context.
/api/v1/lol/players/{playerId}/earningsCareer prize pool earnings with tournament-by-tournament rows.
/api/v1/lol/players/{playerId}/earnings/summaryPlayer earnings totals, event counts, placements, and tracked history.
/api/v1/lol/players/{playerId}/teamsTeam history for org changes, roles, and date ranges.
/api/v1/lol/teams/{slug}/roster/historyHistorical rosters with roster membership periods.
/api/v1/lol/transfersRecent transfer activity across tracked LoL teams and players.
/api/v1/lol/teams/{slug}/earningsOrganization-level earnings and tournament results where tracked.
/api/v1/lol/liveActive League of Legends esports matches and live state.
/api/v1/lol/schedule/todayToday's LoL esports schedule for match-day apps.
/api/v1/lol/games/{gameId}/statsGame-level player stats after source publication.
/api/v1/lol/analytics/drafts/{matchId}Champion picks, bans, player roles, and side context.
/api/v1/lol/live/{gameId}/visual-stateLive gold, score, objective, and game-time reads where available.
/api/v1/lol/games/{gameId}/timelineTimeline events, objective timings, and gold snapshots where available.
/api/v1/lol/players/{playerId}/formSliding-window player performance over recent matches.
/api/v1/lol/players/{playerId}/champion-poolChampion picks and win rates over the requested match window.
/api/v1/lol/matches/{matchId}/mediaLive stream and replay links where available.
/api/v1/lol/webhooks/eventsSupported LoL webhook events for paid plans.
Built for League of Legends apps developers actually launch.
Fantasy esports scoring
Score fantasy contests from per-player game stat rows after each match.
Slate research tools
Compare player form, champion pools, and matchup context before a fantasy slate.
Lineup builders
Let users draft lineups using player form, upcoming schedule, and matchup data.
Player comparison pages
Show side-by-side form windows, champion pools, and stat context for two players.
Fantasy lock timers
Know exactly when lineups lock for fantasy slates.
Prop research
Use player form and champion pool data to research individual performance props.
Scoring-ready data without building the pipeline
Use player stat rows, form windows, and game-level data to calculate fantasy points and project player output without manually tracking every game.
Slate context that fantasy tools actually need
Schedule endpoints give you lock times and upcoming matches; form windows let you compare recent output; champion pool endpoints add matchup context. Combine them for a complete slate research screen.
Pricing
Start free. Upgrade when your LoL product needs room to grow.
Free testing includes 500 requests/month. One Game Starter starts at $10/month for a focused LoL product with commercial use and LoL webhooks. Pro is the $50/month tier for higher-volume apps across every game.
People also ask before choosing a LoL API.
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