LoL draft API
LoL draft analysis API for picks, bans, and match prep.
Fetch draft context for a League of Legends match or game ID: blue side picks, red side picks, bans when available, roles, players, and data availability flags.
Azir
Kalista
Nautilus
Rell
Lee SinPrimary endpoint: /api/v1/lol/analytics/drafts/{matchId}
Fetch draft context for a League of Legends match or game ID: blue side picks, red side picks, bans when available, roles, players, and data availability flags.
Endpoint chain
Start with /api/v1/lol/analytics/drafts/{matchId}, then add the supporting rows your screen needs.
The first request should answer the user's main question. Add live state, roster rows, match stats, transfer history, or earnings only when the UI needs that detail.
/api/v1/lol/analytics/drafts/{matchId}Today's matches, upcoming schedule, and live state.
Today's pro matches
/api/v1/lol/schedule/todayToday's pro matches fills in the detail around the primary response.
Upcoming matches
/api/v1/lol/schedule/upcomingUpcoming matches fills in the detail around the primary response.
League schedule
/api/v1/lol/leagues/{leagueId}/scheduleLeague schedule fills in the detail around the primary response.
Returned data
Fetch draft context for a League of Legends match or game ID: blue side picks, red side picks, bans when available, roles, players, and data availability flags.
Best first request
Call /api/v1/lol/analytics/drafts/{matchId} from your backend and cache the response based on how often that screen changes.
Common fallback
If live data is empty, show today's schedule, upcoming matches, recent results, or the last known team/player rows.
API key handling
Keep the API key on your server. Send your frontend only the fields it needs to render the page.
Data fit
Use this API for pro matches, teams, players, rosters, stats, and esports history.
If you need Riot ID, PUUID, ranked ladder, champion mastery, or account-linked match history, use Riot's APIs. If you need a pro esports app, use Cito's LoL endpoints.
Pro Esports API
Built for match centers, fantasy products, scouting tools, wikis, dashboards, team pages, player pages, and live bots.
Ranked and Ladder Workflows
Use Riot APIs for direct Riot ID, PUUID, summoner, match history, ranked ladder, champion mastery, and account-linked workflows. Cito only references public pro-player account context where source data allows it.
Resources
Docs, examples, and machine-readable endpoint files.
Open the docs when you want examples. Import Postman when you want to test. Use the endpoint manifest when an AI coding tool needs exact paths.
| Feature | Cito API | Riot API | PandaScore |
|---|---|---|---|
| Price | Free testing, Starter $25/mo, Builder $50/mo | Free, rate limited; production approval varies | Usually sales/custom pricing |
| Ranked account data | Not the primary product; use Riot for direct account workflows | Yes | Not the core LoL ranked source |
| Pro esports live | Yes | Fragmented across official surfaces | Yes |
| Player earnings | Yes | No | Provider-dependent |
| Org/transfer history | Yes | Current GCD affiliation/contract data, not full history | Provider-dependent |
| Unified REST API | Yes | Multiple products and routing models | Yes |
| Instant signup | Yes | Developer key yes; production can require approval | Often sales-led |
Riot's API is free but fragmented. PandaScore is enterprise-only. Cito is the only self-serve option with earnings and org history.
Endpoints
Endpoint paths for this workflow.
Start with /api/v1/lol/analytics/drafts/{matchId}. Add supporting endpoints only when your page needs more context.
/api/v1/lol/players/{playerId}/earningsCareer prize pool earnings with tournament-by-tournament rows.
/api/v1/lol/players/{playerId}/earnings/summaryPlayer earnings totals, event counts, placements, and tracked history.
/api/v1/lol/players/{playerId}/teamsTeam history for org changes, roles, and date ranges.
/api/v1/lol/teams/{slug}/roster/historyHistorical rosters with roster membership periods.
/api/v1/lol/transfersRecent transfer activity across tracked LoL teams and players.
/api/v1/lol/teams/{slug}/earningsOrganization-level earnings and tournament results where tracked.
/api/v1/lol/liveActive League of Legends esports matches and live state.
/api/v1/lol/schedule/todayToday's LoL esports schedule for match-day apps.
/api/v1/lol/games/{gameId}/statsGame-level player stats after source publication.
/api/v1/lol/analytics/drafts/{matchId}Champion picks, bans, player roles, and side context.
/api/v1/lol/live/{gameId}/visual-stateLive gold, score, objective, and game-time reads where available.
/api/v1/lol/games/{gameId}/timelineTimeline events, objective timings, and gold snapshots where available.
/api/v1/lol/players/{playerId}/formSliding-window player performance over recent matches.
/api/v1/lol/players/{playerId}/champion-poolChampion picks and win rates over the requested match window.
/api/v1/lol/matches/{matchId}/mediaLive stream and replay links where available.
/api/v1/lol/webhooks/eventsSupported LoL webhook events for paid plans.
Use cases
Built for League of Legends apps developers actually launch.
Draft recap pages
Fetch the exact LoL data this screen needs from one server-side API call.
Pick/ban widgets
Fetch the exact LoL data this screen needs from one server-side API call.
Match prep tools
Fetch the exact LoL data this screen needs from one server-side API call.
Fantasy research
Compare prize history, recent form, champion pool, and match context before building projections.
Coach dashboards
Fetch the exact LoL data this screen needs from one server-side API call.
Content cards
Fetch the exact LoL data this screen needs from one server-side API call.
Show the draft without parsing VODs
Use the draft endpoint to populate pick and ban sections on match pages, recap pages, and pre-game research tools.
Safe responses for partial data
When a source has not published draft rows yet, Cito returns availability fields so your app can show a pending state instead of breaking.
Pricing
Start free. Upgrade when your LoL product needs room to grow.
Free testing includes 500 requests/month. Starter handles early products, live workflows, commercial use, and webhook access at $25/month. Builder is the $50/month tier for earnings, org history, transfers, and higher-volume LoL apps.
People also ask before choosing a LoL API.
These ranking pages target searches for LoL schedules, match stats, live scores, transfers, player data, and API alternatives.
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