LoL team API
Team profiles, logos, rosters, matches, and stats for LoL apps.
Fetch the team page data developers need: name, logo, region, leagues, roster, recent matches, objective rates, achievements, and earnings where tracked.
API response preview
Team profile data for org pages and match centers
Useful endpoints
/api/v1/lol/teams/{slug}Team profile
/api/v1/lol/teams/{slug}/matchesTeam match history
/api/v1/lol/teams/{slug}/objectivesObjective rates
Run the request
X-API-Keycurl "https://api.citoapi.com/api/v1/lol/teams/{slug}" \
-H "X-API-Key: $CITO_API_KEY"{
"slug": "t1",
"name": "T1",
"shortName": "T1",
"region": "KOREA",
"logoUrl": "https://...",
"rosterCount": 6,
"leagues": [{ "slug": "lck", "name": "LCK" }]
}Primary endpoint: /api/v1/lol/teams/{slug}
Fetch the team page data developers need: name, logo, region, leagues, roster, recent matches, objective rates, achievements, and earnings where tracked.
Endpoint chain
Start with /api/v1/lol/teams/{slug}, then add the supporting rows your screen needs.
The first request should answer the user's main question. Add live state, roster rows, match stats, transfer history, or earnings only when the UI needs that detail.
/api/v1/lol/teams/{slug}Team profile data for org pages and match centers.
Team profile
/api/v1/lol/teams/{slug}Use this first when the page needs team profile data for org pages and match centers.
Team match history
/api/v1/lol/teams/{slug}/matchesTeam match history fills in the detail around the primary response.
Objective rates
/api/v1/lol/teams/{slug}/objectivesObjective rates fills in the detail around the primary response.
Returned data
Fetch the team page data developers need: name, logo, region, leagues, roster, recent matches, objective rates, achievements, and earnings where tracked.
Best first request
Call /api/v1/lol/teams/{slug} from your backend and cache the response based on how often that screen changes.
Common fallback
If live data is empty, show today's schedule, upcoming matches, recent results, or the last known team/player rows.
API key handling
Keep the API key on your server. Send your frontend only the fields it needs to render the page.
Data fit
Use this API for pro matches, teams, players, rosters, stats, and esports history.
If you need Riot ID, PUUID, ranked ladder, champion mastery, or account-linked match history, use Riot's APIs. If you need a pro esports app, use Cito's LoL endpoints.
Pro Esports API
Built for match centers, fantasy products, scouting tools, wikis, dashboards, team pages, player pages, and live bots.
Ranked and Ladder Workflows
Use Riot APIs for direct Riot ID, PUUID, summoner, match history, ranked ladder, champion mastery, and account-linked workflows. Cito only references public pro-player account context where source data allows it.
Resources
Docs, examples, and machine-readable endpoint files.
Open the docs when you want examples. Import Postman when you want to test. Use the endpoint manifest when an AI coding tool needs exact paths.
| Feature | Cito API | Riot API | PandaScore |
|---|---|---|---|
| Price | Free testing, Starter $25/mo, Builder $50/mo | Free, rate limited; production approval varies | Usually sales/custom pricing |
| Ranked account data | Not the primary product; use Riot for direct account workflows | Yes | Not the core LoL ranked source |
| Pro esports live | Yes | Fragmented across official surfaces | Yes |
| Player earnings | Yes | No | Provider-dependent |
| Org/transfer history | Yes | Current GCD affiliation/contract data, not full history | Provider-dependent |
| Unified REST API | Yes | Multiple products and routing models | Yes |
| Instant signup | Yes | Developer key yes; production can require approval | Often sales-led |
Riot's API is free but fragmented. PandaScore is enterprise-only. Cito is the only self-serve option with earnings and org history.
Endpoints
Endpoint paths for this workflow.
Start with /api/v1/lol/teams/{slug}. Add supporting endpoints only when your page needs more context.
/api/v1/lol/players/{playerId}/earningsCareer prize pool earnings with tournament-by-tournament rows.
/api/v1/lol/players/{playerId}/earnings/summaryPlayer earnings totals, event counts, placements, and tracked history.
/api/v1/lol/players/{playerId}/teamsTeam history for org changes, roles, and date ranges.
/api/v1/lol/teams/{slug}/roster/historyHistorical rosters with roster membership periods.
/api/v1/lol/transfersRecent transfer activity across tracked LoL teams and players.
/api/v1/lol/teams/{slug}/earningsOrganization-level earnings and tournament results where tracked.
/api/v1/lol/liveActive League of Legends esports matches and live state.
/api/v1/lol/schedule/todayToday's LoL esports schedule for match-day apps.
/api/v1/lol/games/{gameId}/statsGame-level player stats after source publication.
/api/v1/lol/webhooks/eventsSupported LoL webhook events for paid plans.
Use cases
Built for League of Legends apps developers actually launch.
Team profile pages
Show logo, region, leagues, roster, recent matches, objective rates, and achievements.
Org directories
Build searchable directories with team names, short names, logos, regions, and active status.
Fantasy team pages
Show recent form, upcoming schedule, roster context, and objective rates for each team.
Scouting dashboards
Compare teams by match history, objective control, champion pool, and roster movement.
Wiki pages
Populate team, player, roster, match, tournament, and earnings pages from structured endpoints.
Match center team cards
Show each side's logo, roster, league, recent matches, and current series context.
One team slug, one profile
Use the team slug to load logo, region, short name, current roster, league context, recent matches, objective rates, earnings, and achievements.
Aliases resolve cleanly
Common org aliases resolve to the current team record, so old slugs do not create duplicate team pages in your app.
Pricing
Start free. Upgrade when your LoL product needs room to grow.
Free testing includes 500 requests/month. Starter handles early products at $25/month. Builder is the $50/month tier for earnings, org history, transfers, webhooks, and higher-volume LoL apps.