LoL live score API

Live LoL scores, series state, and current match status.

Show who is playing, what the score is, which game is live, and when the next match starts without scraping LoL Esports pages.

Live scoreboard rows
Series score
Current game state
Polling-friendly responses

API response preview

Live score rows for scoreboards and alerts

JSON

Useful endpoints

/api/v1/lol/live

Active matches

/api/v1/lol/matches/live

Live match alias

/api/v1/lol/schedule/today

Fallback when nothing is live

Run the request

X-API-Key
curl "https://api.citoapi.com/api/v1/lol/live" \
  -H "X-API-Key: $CITO_API_KEY"
{
  "count": 1,
  "matches": [
    {
      "matchId": "lec-2026-g2-fnc",
      "state": "inProgress",
      "score": { "g2-esports": 1, "fnatic": 0 },
      "currentGame": 2
    }
  ]
}

Primary endpoint: /api/v1/lol/live

Show who is playing, what the score is, which game is live, and when the next match starts without scraping LoL Esports pages.

Live scoreboard rowsSeries scoreCurrent game statePolling-friendly responses

Endpoint chain

Start with /api/v1/lol/live, then add the supporting rows your screen needs.

The first request should answer the user's main question. Add live state, roster rows, match stats, transfer history, or earnings only when the UI needs that detail.

GET
/api/v1/lol/live

Live score rows for scoreboards and alerts.

Active matches

/api/v1/lol/live

Use this first when the page needs live score rows for scoreboards and alerts.

Live match alias

/api/v1/lol/matches/live

Live match alias fills in the detail around the primary response.

Fallback when nothing is live

/api/v1/lol/schedule/today

Fallback when nothing is live fills in the detail around the primary response.

Returned data

Show who is playing, what the score is, which game is live, and when the next match starts without scraping LoL Esports pages.

Best first request

Call /api/v1/lol/live from your backend and cache the response based on how often that screen changes.

Common fallback

If live data is empty, show today's schedule, upcoming matches, recent results, or the last known team/player rows.

API key handling

Keep the API key on your server. Send your frontend only the fields it needs to render the page.

Data fit

Use this API for pro matches, teams, players, rosters, stats, and esports history.

If you need Riot ID, PUUID, ranked ladder, champion mastery, or account-linked match history, use Riot's APIs. If you need a pro esports app, use Cito's LoL endpoints.

Pro Esports API

Built for match centers, fantasy products, scouting tools, wikis, dashboards, team pages, player pages, and live bots.

Live matches and schedules
Pick/ban and game stats where published
Tournament brackets and standings
Player earnings and org history
Transfer tracking
Roster history

Ranked and Ladder Workflows

Use Riot APIs for direct Riot ID, PUUID, summoner, match history, ranked ladder, champion mastery, and account-linked workflows. Cito only references public pro-player account context where source data allows it.

Resources

Docs, examples, and machine-readable endpoint files.

Open the docs when you want examples. Import Postman when you want to test. Use the endpoint manifest when an AI coding tool needs exact paths.

FeatureCito APIRiot APIPandaScore
PriceFree testing, Starter $25/mo, Builder $50/moFree, rate limited; production approval variesUsually sales/custom pricing
Ranked account dataNot the primary product; use Riot for direct account workflowsYesNot the core LoL ranked source
Pro esports liveYesFragmented across official surfacesYes
Player earningsYesNoProvider-dependent
Org/transfer historyYesCurrent GCD affiliation/contract data, not full historyProvider-dependent
Unified REST APIYesMultiple products and routing modelsYes
Instant signupYesDeveloper key yes; production can require approvalOften sales-led

Riot's API is free but fragmented. PandaScore is enterprise-only. Cito is the only self-serve option with earnings and org history.

Endpoints

Endpoint paths for this workflow.

Start with /api/v1/lol/live. Add supporting endpoints only when your page needs more context.

GET
/api/v1/lol/players/{playerId}/earnings

Career prize pool earnings with tournament-by-tournament rows.

GET
/api/v1/lol/players/{playerId}/earnings/summary

Player earnings totals, event counts, placements, and tracked history.

GET
/api/v1/lol/players/{playerId}/teams

Team history for org changes, roles, and date ranges.

GET
/api/v1/lol/teams/{slug}/roster/history

Historical rosters with roster membership periods.

GET
/api/v1/lol/transfers

Recent transfer activity across tracked LoL teams and players.

GET
/api/v1/lol/teams/{slug}/earnings

Organization-level earnings and tournament results where tracked.

GET
/api/v1/lol/live

Active League of Legends esports matches and live state.

GET
/api/v1/lol/schedule/today

Today's LoL esports schedule for match-day apps.

GET
/api/v1/lol/games/{gameId}/stats

Game-level player stats after source publication.

GET
/api/v1/lol/webhooks/events

Supported LoL webhook events for paid plans.

Use cases

Built for League of Legends apps developers actually launch.

Live scoreboards

Show active matches, current series score, team names, league, and live state.

Discord live commands

Return the current score and next match from a simple slash command.

Match center headers

Power the top of a match page with teams, score, status, start time, and league.

Overlays

Feed live score and match state into lightweight stream or watch-party overlays.

Fantasy live states

Show whether a slate is waiting, live, completed, or ready for stat refresh.

Alert systems

Trigger alerts when a match moves from scheduled to live or completed.

Live score is narrower than live stats

Many products only need the scoreboard layer first: who is playing, whether the series is live, current score, league, tournament, and start time.

Upgrade into stats when ready

Pair live score endpoints with game stats endpoints when the product needs gold graphs, objective rows, and player-level detail.